Lesson Plan : Taking Charge of Behavior

Teacher Name:
 Tory Lawrence
Grade:
 Grade 7-8
Subject:
 Special Education

Topic:
  Behavior Management
Content:
 Vocabulary: Anger, assertiveness, bullying, conflict, conflict resolution, consideration, depression, peer pressure, personal values, respect, responsibility, self-control, self-esteem
Goals:
 When given an social scenario, the student will resolve the situation in a positve manner using behavior management strategies and relate it to a real life situation in 3 out of 5 trials.
Objectives:
  The learner will evaluate, discuss, and resolve typical progmatic social situations.
Materials:
 Taking Charge of My Behavior board game and teacher's guide by Pat Crissey
Introduction:
 After reviewing problem solving strategies, the teacher will introduce the game and explain the game rules and directions.
Development:
 The teacher will demonsrtate a practice round of the game and model possible responses to "behavior cards".
Practice:
 Students will play the game taking at least 5 turns each during the game. The teacher will act as the facilitator fo the game and will select and read a scenario or question each time a player on a space.
Accommodations:
 Students with difficulty in written expression will verbaly complete the independent practice one on one with the teacher.
Checking For Understanding:
 The teacher will lead a group discussion on the various scenarios discussed in the game. Students will be asked to explain and identify appropriate problem solving strategies used during the game.
Closure:
 Students will complete "What I learned Today" worksheet. In their own words students will record what the lesson was about, what they learned, and how they can use the new knowledge.
Evaluation:
 Progress will be measure by how each individual students uses problem solving strategies in the furture in real life situations. Teachers will record progress on IEP goals or in a teacher log developed for the student.
Teacher Reflections:
 I will reflect upon how the group of students relate to the board game and how they choose to interact with each scenario introduced in the game.

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